In a chat we had, Victoria 3 Game Director Mikael Andersson explained to me that Paradox invests heavily in trying to understand how all players, and especially new players, experience their games. A key goal has been to ensure novice players are accommodated from the very beginning and given every assistance to grasp the complexities of its intricate and exhaustive simulations. Developer Paradox Interactive understands this, too. If the prospect of taking control of an empire, or even a single nation, and steering its fortunes through the 19th century's Victorian Era sounds daunting then you're right. As much as Victoria 3 can seem like a globe-spanning game of empire, if you choose to play it in a certain way it can also be an intimate exercise in making your tiny corner of the world a better (or, let's be honest, perhaps worse) place to live. You don't meet these folk as such–you won't ever come face to face with the coal-smeared miners or the sun-weathered farmers–but you'll hear from them, in aggregate, when drought results in food shortages or the capitalists' hunger for automation puts them out of work. Zoom back in, through the layers of empire, past the common markets and inside the geopolitical borders there are towns and villages full of everyday people simply trying to make ends meet. Even as you zoom out on the map until the entire world is on screen, a collection of squiggly lines etched on parchment laid flat across a cartographer's desk, there's always the sense that there are things happening–political machinations, the grinding gears of industry–beyond your ken.īut Victoria 3 also wants to depict scale in the opposite direction. When we talk about scale in games we almost always mean something that's large and expansive, something so vast it's impossible to take it all in at once. Victoria 3 is a game of quite bewildering scale.
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